So lately I’ve been playing this game Dark Souls: Prepare To Die Edition. It’s hyped about how hard and punishing it is, and it is quite hard and you really do worry about dying as that costs you. But that’s why I’m annoyed it has so little story.
When you start up the game, you have this opening cinema of a bunch of lore which makes it seem like there will be this big epic story. Then the game starts and you’re in a dungeon and fight your way out while getting tutorial like hints. And then… I’m not sure. You talk to someone who mentions offhand something about two bells to ring… though he doesn’t make it clear what that does and why you’d want to do it. But you have this big open world full of monsters that want to kill you, and you have to fight tooth and nail to get through it and… well I don’t know. It hasn’t told me. It just seems like the game should throw me more of a bone of why I’m putting myself through all this challenge and facing constant death. There are many areas to explore, but I have no idea what I’m looking for or why. If I’m going to die over and over trying to get through a new area, it seems like I should some idea why I’m doing that. Lack of story and playing for the challenge is fine when it’s linear — like Doom — but in an open world game more of a story would at least give me more of a purpose and direction.
Of course, I can go online and look at guides and message boards, but I hate leaning on that too much. I mean, I’m all for old school, super challenging game play (I enjoyed Super Meat Boy), but I’m not for confusion. Dark Souls is starting to remind me of old, poorly made NES games in that I have no idea what I’m supposed to be doing.
Not that I’m done playing it yet.