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	<title>Comments on: Video Games: Deus Ex: Human Revolution</title>
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	<link>http://www.imao.us/index.php/2013/01/video-games-deus-ex-human-revolution/</link>
	<description>Unfair. Unbalanced. Unmedicated.</description>
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		<title>By: TheRoyalFamily</title>
		<link>http://www.imao.us/index.php/2013/01/video-games-deus-ex-human-revolution/comment-page-1/#comment-401497</link>
		<dc:creator>TheRoyalFamily</dc:creator>
		<pubDate>Tue, 29 Jan 2013 15:07:29 +0000</pubDate>
		<guid isPermaLink="false">http://www.imao.us/?p=34682#comment-401497</guid>
		<description><![CDATA[&lt;blockquote&gt;

* Like the previous Deus Ex games, there are multiple endings, and you get each of the different ending by choices made on the very last level. But all the endings are just a voice over on top of random stock footage. Being a prequel, I guess they were kinda locked from doing too much with the endings since no matter what, you end up with the scenario of the first Deus Ex game. Still, it seemed really cheap. Unlike the previous Deus Ex games, how you played through the game overall does have some affect on the ending, but it just changes the voice over slightly. I’m guessing it’s based on how many people you killed and subquests you completed (and how you completed them). I got the “good” ending, though I did kill a lot of people. I really tried to role play and only kill the people that seemed really evil to me, though, and just stunned the rest (I ended up lugging an assault rifle around for the whole game which I barely ever used).&lt;/blockquote&gt; 

At least in the other two games, you have to go around the last level and do different things to get the different ending. Here, your ending is completely dependent on which of three buttons you push in the last room, and even then it&#039;s not worth it because of the stupid cheap endings. This was one of the few criticisms of the first game, which was slightly improved upon in the second; why did they go so completely backwards here?]]></description>
		<content:encoded><![CDATA[<blockquote>
<p>* Like the previous Deus Ex games, there are multiple endings, and you get each of the different ending by choices made on the very last level. But all the endings are just a voice over on top of random stock footage. Being a prequel, I guess they were kinda locked from doing too much with the endings since no matter what, you end up with the scenario of the first Deus Ex game. Still, it seemed really cheap. Unlike the previous Deus Ex games, how you played through the game overall does have some affect on the ending, but it just changes the voice over slightly. I’m guessing it’s based on how many people you killed and subquests you completed (and how you completed them). I got the “good” ending, though I did kill a lot of people. I really tried to role play and only kill the people that seemed really evil to me, though, and just stunned the rest (I ended up lugging an assault rifle around for the whole game which I barely ever used).</p></blockquote>
<p>At least in the other two games, you have to go around the last level and do different things to get the different ending. Here, your ending is completely dependent on which of three buttons you push in the last room, and even then it&#8217;s not worth it because of the stupid cheap endings. This was one of the few criticisms of the first game, which was slightly improved upon in the second; why did they go so completely backwards here?</p>
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		<title>By: AT</title>
		<link>http://www.imao.us/index.php/2013/01/video-games-deus-ex-human-revolution/comment-page-1/#comment-400667</link>
		<dc:creator>AT</dc:creator>
		<pubDate>Tue, 29 Jan 2013 03:05:26 +0000</pubDate>
		<guid isPermaLink="false">http://www.imao.us/?p=34682#comment-400667</guid>
		<description><![CDATA[This game still aggravates me as a completionist because I have yet to figure out how to avoid killing someone - or SOMEONE ACCIDENTALLY DYING - at some point in the game. I went for the no-kill trophy and did non-lethal takedowns the whole time, and towards the last quarter of the game as I was backtracking through an area I came across a mook I KNOW I knocked out, but now he was dead. No trophy. Then, I got REAL ticked off in my last run-through because I laboriously went &lt;b&gt;pure&lt;/b&gt; stealth mode, wherein I didn&#039;t even take anyone down - I just avoided them all completely. This required heavy investment in invisibility and extra power cells early on - and yes, you find more than enough candy to power it. But, on the last trip to Detroit what did I find? A dead guy in my apartment lobby! NO TROPHY. 

Then I got angry and went on a serious killing spree. 

At least they let you do that. I like games where you can go ballistic and homicidal without breaking/losing the game.]]></description>
		<content:encoded><![CDATA[<p>This game still aggravates me as a completionist because I have yet to figure out how to avoid killing someone &#8211; or SOMEONE ACCIDENTALLY DYING &#8211; at some point in the game. I went for the no-kill trophy and did non-lethal takedowns the whole time, and towards the last quarter of the game as I was backtracking through an area I came across a mook I KNOW I knocked out, but now he was dead. No trophy. Then, I got REAL ticked off in my last run-through because I laboriously went <b>pure</b> stealth mode, wherein I didn&#8217;t even take anyone down &#8211; I just avoided them all completely. This required heavy investment in invisibility and extra power cells early on &#8211; and yes, you find more than enough candy to power it. But, on the last trip to Detroit what did I find? A dead guy in my apartment lobby! NO TROPHY. </p>
<p>Then I got angry and went on a serious killing spree. </p>
<p>At least they let you do that. I like games where you can go ballistic and homicidal without breaking/losing the game.</p>
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		<title>By: Just Some Guy</title>
		<link>http://www.imao.us/index.php/2013/01/video-games-deus-ex-human-revolution/comment-page-1/#comment-400212</link>
		<dc:creator>Just Some Guy</dc:creator>
		<pubDate>Mon, 28 Jan 2013 22:07:21 +0000</pubDate>
		<guid isPermaLink="false">http://www.imao.us/?p=34682#comment-400212</guid>
		<description><![CDATA[Those would all be good points... if not for the fact that the main character had cool sunglasses surgically attached to his face. That pretty much makes up for everything else. I bet 80% of their sales came from people seeing those cyber-shades in the trailer and pre-ordering the game on the spot.

I actually spent a lot of XP upgrading my battery bar before realizing how profoundly useless it was.

The plentiful ammo but scarce candy bars clearly suggest a future where Democrats fail to overthrow the 2nd amendment but succeed at regulating the food industry. No 32-ounce soft drinks for you Mr. Cyborg!]]></description>
		<content:encoded><![CDATA[<p>Those would all be good points&#8230; if not for the fact that the main character had cool sunglasses surgically attached to his face. That pretty much makes up for everything else. I bet 80% of their sales came from people seeing those cyber-shades in the trailer and pre-ordering the game on the spot.</p>
<p>I actually spent a lot of XP upgrading my battery bar before realizing how profoundly useless it was.</p>
<p>The plentiful ammo but scarce candy bars clearly suggest a future where Democrats fail to overthrow the 2nd amendment but succeed at regulating the food industry. No 32-ounce soft drinks for you Mr. Cyborg!</p>
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		<title>By: TedWade73</title>
		<link>http://www.imao.us/index.php/2013/01/video-games-deus-ex-human-revolution/comment-page-1/#comment-400124</link>
		<dc:creator>TedWade73</dc:creator>
		<pubDate>Mon, 28 Jan 2013 21:09:10 +0000</pubDate>
		<guid isPermaLink="false">http://www.imao.us/?p=34682#comment-400124</guid>
		<description><![CDATA[This game lost me because I had chosen to go stealth heavy as that is what I understood the Deus Ex franchise to be about. Then came the boss battles where success could only be had by going toe to toe.]]></description>
		<content:encoded><![CDATA[<p>This game lost me because I had chosen to go stealth heavy as that is what I understood the Deus Ex franchise to be about. Then came the boss battles where success could only be had by going toe to toe.</p>
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