So Resident Evil 6 is about to come out for PC. It got pretty mediocre reviews, but Resident Evil 4 is one of my all time favorite — probably in my top five — so I’m probably going to go ahead and preorder Resident Evil 6 in the hopes it will match the glory of 4 if even for just a few minutes.
So why has Capcom had so much trouble with the Resident Evil series after number 4? Resident Evil 5 seemed to be building on the formula of 4, but somehow was just meh in comparison (co-op?). Resident Evil: Revelations was pretty good, but no where near as great as 4. And while I’ve yet to play number 6, it’s apparently extra meh.
So here’s some advice for Capcom: You had one of the greatest games ever made, so why don’t you just copy its formula exactly for the next Resident Evil game. Same weapon system. Same merchant system. Same level size. Same types of enemies. Same saving system. Same everything. I mean, I literally bought that exact same game twice (I got the original release of Resident Evil 4 for Gamecube and bought it again for Wii — getting a 100% completion both times), so if you just give me a little more of that, I will throw money at you.
Actually, here is one change you can do for Resident Evil 4 II: Remove any escort mission crap. There, Capcom, I just gave you exactly how to make a game even better than one of the greatest games ever made. That will be one million dollars.